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- TIKI
- setup
- {
- path models/human/german_wehrmact_officer // Set path to set skelmodel from
- skelmodel german_officer.skd // Set body model
-
- surface tunic shader colonel_tunic
- surface pants shader colonel_pants
- surface tunic_c shader colonel_tunic_c
-
-
- // path models/human/heads // Set new path for head model
- // skelmodel head8.skd // Set head model
- // surface head shader hopper
- $include models/human/heads/german_old_heads.tik
-
- path models/human/hands
- skelmodel hand.skd
- surface hand shader handsnew
-
- //************************************
- //*** weapon equipment assignment - Justin modify the equipment skelmodels in here
- path models/equipment/germangear
-
- //*** no weapon assigned
- case weapon "none"
- {
- //skelmodel german_holster.skd
- //surface german_holster shader german_holster
- }
-
- //*** p-38 pistol
- case weapon "Walter P38"
- {
- path models/gear/g_headgear
-
- skelmodel officercap.skd
- surface officercap shader colonel_hat
-
-
- path models/gear/officer
-
- skelmodel holster.skd
- surface holster shader colonel_holster
- }
-
- //*** MP40 submachinegun
- case weapon "MP 40"
- {
- path models/gear/g_headgear
-
- skelmodel officercap.skd
- surface officercap shader colonel_hat
-
-
- path models/gear/officer
-
- skelmodel holster.skd
- surface holster shader german_holster
-
- skelmodel mp40clips.skd
- surface mp40clips shader ammo_pouch
- }
- //*** end weapon equipment assignment
- //************************************
-
-
- scale 0.52 // Set default scale to 16/30.5 since world is
- // in 16 units per foot and model is in cm's
- path models/human/protoanimations // Set path to set animations from
-
- radius 20 // Defines size of shadow
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-16 -16 0" "16 16 92"
- german
- health 100
- weapon "Walter P38"
-
- // Make him mumble but not breathe steam
- exec global/breathe.scr 0 1
-
- // Set up the helmet for popping off
- // <surface to turn off> <model to spawn> <speed to throw it at> <damage multiplier for helmet shots>
- sethelmet "models/gear/german_officercap.tik" 200 4 "officercap"
- }
- }
-
- //
- // include the base animations definition
- //
-
- $include models/human/animation/dialogue/generic_dialogue_german.tik
- $include models/human/new_generic_human.tik
- //$include models/human/animation/helmet_flyoff/helmet_flyoff_german_officer.tik
-
- /*QUAKED addon_ai_german_wehrmact_colonel (1.0 0.5 0.0) (-16 -16 0) (16 16 96)
- */